If they didn't do this, the world would have to be much larger to accomodate 200 people all trying to kill the same mob for the same quest. Thats what i didn't like about it.I think they made the right choice instancing everything. Spellcasting was a little iffy, same with archery. A barbarian specialized in 1 specific element charging through a dungeon clobering every single enemy in sight.I definetly felt there were drawbacks though. They brought back one aspect to D&D I liked. Damn those little halflings are so freaking hot.And fighter are awesome. I liked that alot.I also love thier halflings, seriously I do. It definetly made the class more dynamic and really drew the class away from a high dps fighter type character. I agree, they could have definetly done better but compared to alot of released games and games in development it is actually OK.I appluad thier attempt to make a Thief actually a thief although they missed the most quint-essential element of the thief, thievery. Player V Player (including stealing off each other) is, generally, antiethical to the tabletop RPG experience that they're trying to recreate here and letting people steal off other players would go against that. Thieves aren't thieves any more, they're 'Rogues'. The styling at least is a lot better and - while I don't like Eberron - it is at least a stylistic updating of the world. Amongst the things that have improved are a removal of some of the hoary old chestnuts like 'female dwarves have beards'.
D AND D ONLINE NO DOWNLOAD UPDATE
Then most MMORPGs remain based, at best, on the older D&D rules with more restricted classes and the same, tired, generic Tolkienesque worlds.ĭ&D actually made a bit of an effort to update its image with new 'DungeonPunk' art styling, better multiclassing and an integrated skill system. However, Turbine did there fair share of destruction.ĭ&D tabletop, even 3.0/3.5 is hideously old fashioned and outdated in terms of PnP game design, even the new versions are. I swear.fanbois is probably the biggest outside reason why MMOs go to the crapper. Good luck posting anything in the beta in terms of suggestions to improve it or to critize something because you'll get a freakin swarm of fanbois ready to flame and troll your thread to death. Turbine had an AWESOME chance of making a great game and they utterly destroyed it. I am SORELY dissapointed in the direction of this game. I felt like i was using characters from a nursing home. True, real life medievil men and women would look rather "old" but this is fantasy and not real life. I felt like my characters were middle aged men and women and the male elves are literally the ugliest form of elf I've seen in my life. It wasn't the graphics at all that made it feel fake. I gave D&D online an honest to goodness shot.and it was really really really really bad. Im play mmorpgs a lot so its not like I get bored very easily. I gave it three whole weeks and I just could not stomach it.
I used to play the pen and paper D&D so when I heard about this I was SOOooooo excited to know about it and even more excited to get into beta. It also helps reduce the system specs needed. I think they made the right choice instancing everything.
I definetly felt there were drawbacks though. A barbarian specialized in 1 specific element charging through a dungeon clobering every single enemy in sight. Damn those little halflings are so freaking hot.Īnd fighter are awesome. I also love thier halflings, seriously I do. I appluad thier attempt to make a Thief actually a thief although they missed the most quint-essential element of the thief, thievery. I agree, they could have definetly done better but compared to alot of released games and games in development it is actually OK.